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Visual Media Adaptation System for Active Media
2002 . 11 ~ current
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This project, Visual Media Adaptation for AToM, aims to develop the active adaptation technology for visual media such as image & video, and also makes users consume multimedia contents seamlessly according to user preference, network characteristic, and terminal capability.
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The goal of this project is the followings
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1. A general solution for universal multimedia access for the near future development
Visual Media Adaptation system for AToM
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2. An initial testbed for demonstration of multimedia content adaptation
Active Color Information adaptation for active media
Video structure and Visual Information adaptation according to user characteristics
Building Usage-case scenario for AToM
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Fig. 1. Use case scenario for Active Room
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Fig. 1 shows Active Room in which user can seamlessly consume active media according to environments characteristics.In the active room, there are many different terminals, HDTVs, PCs, notebooks, and PDAs located at different places. The terminals are equipped with visual and audio sensors to recognize users and allow user-machine interaction.
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Application Scenario
In the active room, there are many different terminals, HDTVs, PCs, notebooks, and PDAs located at different places. The terminals are equipped with visual and audio sensors to recognize users and allow user-machine interaction via speeches and gestures.The user comes to an active media and communicates with the active media about his need of certain content, e.g. a song or a movie. The active media recognizes the user by his face and voice or using any kinds of sensing machines, without asking for a user name and password. Then the active media are being adapted according to the user.
Later, the user moves to a bigger terminal, e.g. the HDTV. Even the user does not say anything, the active media can easily realize that the user is approaching and it activates a display job. It quickly realizes his last session state. Then the HDTV automatically continues to present the session to user, in a seamless way. Of course at this time the user can enjoy the active media with the high quality of visual information.
When the user leaves the active room, i.e., he/she cannot support LAN environment, the user can access adaptation server by mobile or PDA phone and then he/she can continue to consume the same active media according to current environment. For example, a movie can be adapted into a storyboard consisting of images and text. Moreover, even if the user leaves the active room and returns some day later, the active media can continue to serve him without any annoying authentication and authorization.
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Fig. 2 shows the adaptation system architecture for Active Room. In this system, adaptation server consists of three modules like Constraint Detection and Exchanger, Adaptation Engine, and Repository, in general.
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Fig. 2. Agents Working Flow in each Platform
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The function of the three modules mentioned above is the followings;
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Constraint Detection and Exchanger :
Collect the network characteristics, device capabilities, user preferences and session information for the correct and efficient adaptation
Session information can contain usage history for the specific user
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Adaptation Engine :
Select the appropriate transcodings or content versions
Provide transcoding algorithms for resources or contents based on active media
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Repository :
Store resources, descriptions, and a variety of user constraints
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Jaeil Song, Seungji Yang, Cheonseog Kim, Jeho Nam, Jin Woo Hong and Yong Man Ro, "Digital Item Adaptation for Color Vision Variations", Proceeding on SPIE Electronic Imaging, Jan, 2003
Yong Ju Jung, Truong Cong Thang, Jeawook Lee, and Yong Man Ro. "Visual Media Adaptation system for active media", The 2003 International Conference on Imaging Science, Systems, and Technology (CISST¡¯03), June, 2003
T. C. Thang, Y. J. Jung, Y. M. Ro, ¡°Modality conversion in content adaptation for Universal multimedia access¡±, Int. Conf. on Imaging Science, Systems, and Technology, Nevada, US, 2003
ÀÌÀç¿í, Á¤¿ëÁÖ, Truong Cong Thang, ³ë¿ë¸¸, "´Éµ¿Àû ¹Ìµð¾î¸¦ ÅëÇÑ ½Ã°¢ ¹Ìµð¾î ÀûÀÀ º¯È¯ ½Ã½ºÅÛ ±¸Çö", ´ëÇÑÀüÀÚ°øÇÐȸ 2003³âµµ ÇÏ°è Á¾ÇÕÇмú´ëȸ (submitted), 2003³â 7¿ù
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Visual Media Adaptation for ATOM : Life in Active Room
Video1 demonstrates how session information can be used in Active Room
Video2 shows active color adaptation for red deficiency
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