Active Media

 

Introduction Contents

UMA

Active Media

Active Room

Related Adaptation Technology

 

1.1. Universal Multimedia Access

Universal Multimedia Access (UMA), a new trend in multimedia communication, is the technology, which relates to the ability to access rich multimedia content regardless of the client device, client device capabilities, network bandwidth or resource. The relevance of universal access is supported by many forecasts that predict a tremendous and continuing growth in the number of pervasive computing device, such hand-held computers, personal digital assistant(PDAs), smart phone, automotive computing device, wearable computers, and so forth. This can be achieved by pre-storing variations of the original content or by creating on-the-fly adaptations of the original content tailored to the system specification.

 Figure 1. A comprehensive solution for accessing the contents at any place and any time

1.2. Active Media

 

¡°Active media¡± means that content can understand its delivery or consumption environments and adapt itself based on the awareness about the content itself. It is necessary that users can consume various types of contents transparently and augmently under the heterogeneous consumption environment. In other words,  can actively adapt itself according to various environments including user characteristics and various devices such as PDA, PC, Mobile phone, HDTV, etc

 

Due to high diversity and heterogeneity of user characteristics, client devices and network connections, adaptation system and media itself need to have intelligence according to user and consumer environment.

 

1.3. Active Room

¡°Active Room¡± where user can consume active media according to environment characteristics.

 

 anii23.gif   Adaptation system

      An adaptation system should provide the optimal content version among variations or generate that version in real-time according to the       context information including usage environment descriptions.

  

   check01f.gif  MPEG-21

     The Multimedia Framework, which is being standardized for the delivery and consumption of multimedia contents across a wide range of      networks and devices.

 

  cross02a.gif  The fundamental items

  -  User Characteristics : specify user preferences to media format and presentation.

  -  Terminal Capabilities : specify the capabilities of terminals

  -  Network Characteristics : specify the capabilities and conditions of a network

  -  Natural Environment Characteristics : specify location, time of a user in a given environment

  -  Digital Item Resource Adaptation Tools : target the adaptation of resources in a digital item.

  -  Session Mobility : specify how to transfer the state of digital items from one user to another

 

   check01f.gif  Decision Engine

      It take into account all information about multimedia content, network characteristics, device capabilities and user preferences and     finally provide the best presentation to user given a certain set of constraints

 

   check01f.gif  Resource Level Tools

      It includes transcoding algorithms for resources or contents based on active media. It must support bitrate upscaling or downscaling,     format conversion, and modality conversion

 

   check01f.gif  Constraints Detection and Exchange

      It collect efficiently the information of network characteristics, device capabilities, user preferences and session so as the decision     engine can select the most suitable transcoding choices for any instant contexts.

 

 

1.4. Related Adaptation Technology

 

    patrn03c.gif  Visual information adaptation: that allows users to have choices on presentation qualities of different contents.

 

    patrn03c.gif  Modality Conversion: that allows users to have choices on the modalities of adapted contents.

 

    patrn03c.gif  Color preference adaptation: that adapts the colored contents so as color-deficiency users can have a proper perception of the                                                         information. Adaptation is performed respectively for severe color vision deficiency (dichromats) and for                                                         mild color vision deficiency (anomalous trichromats) according to the description of user characteristics                                                         about color vision variations.